แฟนเกม The Last of Us รุ่นแม่ทำของตกแต่งกำแพงหัว Clicker!

แฟนเกม The Last of Us ต่างทึ่งกับผลงานศิลปะสุดประณีต หลังคุณแม่ของผู้ใช้ Reddit คนหนึ่งโชว์ฝีมือปั้นหัว Clicker ศัตรูสุดสยองจากเกมดังของ Naughty Dog เป็นรูปปั้นติดผนัง ดีไซน์อันเป็นเอกลักษณ์นี้ แม้จะเทียบไม่ได้กับสินค้าลิขสิทธิ์ของ The Last of Us แต่ฝีมือการปั้นมือนี้ ย่อมพิเศษกว่างานผลิตจำนวนมากในโรงงานอย่างแน่นอน!

แฟน The Last of Us โชว์ของตกแต่งกำแพงหัว Clickerฝีมือ “แม่” สุดประณีต

รูปปั้นติดผนังฝีมือคุณแม่ของแฟนเกมที่ชื่อว่า poisonpith คนนี้ถ่ายท�…

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Citizen Sleeper 2 is inbound, and this time you have a spaceship-

Announced in the June 11 PC Gaming Show, the cherished cyberpunk game Citizen Sleeper is getting a sequel. 

In the dystopian role-playing game, you play a Sleeper, a digitized human brain piloting a robotic body owned by a corporation. You’re an imitation of life, an artificial intelligence outlawed in this sci-fi future, built to bypass the pesky legal limitations that restrict a corporation’s ability to make money. 

Last year Citizen Sleeper was critically acclaimed for its writing and characterization of those eking out an existence on the space station Erlin’s Eye, where it explored the fluidity of identity, failings of capitalism, and whether hope is possible. I won’t spoil what happens in the original game and its potential endings, but the second installment is set beyond the space station and some time into the future of the unstable Helion System.  

In Citizen Sleeper 2: Starward Vector, you are caught up in a corporate war, and your already precarious position as an escaped asset is made worse by factions who will do anything for an advantage. However, this time you are free to carve out your path. You hav…

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Dragon’s Dogma 2 review roundup- ‘An engine to create dynamic moments during every adventure’-

With embargoes lifted and reviews rolling in for Dragon’s Dogma 2, I’m willing to say it: after more than a decade since the original game’s release, Dragon’s Dogma sickos are finally vindicated. We’re poised to enter an era where we’re regularly regaled by our friends’ tales of their Arisen’s latest, delightfully-sidetracked quests alongside a gang of misfit pawns. Even if Dragon’s Dogma 2 follows its predecessor as a cult classic, it looks like it’ll be a much bigger cult.

After shotgunning a healthy hundred hours of adventure alongside his hand-sculpted goblin sidekick, Fraser Brown leads our own Dragon’s Dogma 2 review with a bold declaration: “I guarantee this is a game that will be talked about for a long time.” Well, critics are already getting a strong start on the talking. Currently sitting with an admirable 87 on Metacritic, Dragon’s Dogma 2 looks fit to follow Baldur’s Gate 3 as a landmark fantasy RPG—assuming you can stomach some eminent jankiness.

“No other game in recent memory has inspired the same feeling of captivation and wonder” 

Eurogamer: 5/5

I mentioned Dragon’s Do…

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GTA-themed ‘Cluckin’ Bell’ pop-up restaurant catches cease and desist from Take Two, so they’re renaming it ‘Don’t Cluckin’ Tell’-

One of the culinary highlights of San Diego Comic Con 2022 was Cluckin’ Bell, a popup fast-food joint based on the fictional Grand Theft Auto eatery of the same name. Alas, the chicken is off the menu for 2023, as Take-Two Interactive has issued a cease-and-desist order that’s shut the whole thing down.

Smokin’ J’s had actually planned to expand its game-inspired grub for the 2023 event by doing a Burger Shot popup as well. Both in-game restaurants are prominent features of the Grand Theft Auto landscape: They debuted in GTA: San Andreas, according to the unofficial GTA Wiki, and have appeared in every GTA game since then.

“We’re looking forward to welcoming all GTA-lovers, Comic Con visitors, and local San Diegoians at these events to enjoy delicious food, drinks, and a truly unique videogame-inspired experience,” Smokin’ J’s co-owner Josh George told There San Diego.

But just days before Comic Con was set to begin, Smokin’ J’s announced that the plan had been scrubbed. “Last night, we received a cease and desist letter from the law firm representing Take-Two Interactive,” Smokin’ J’s BBQ told Rockstar Intel earlier this week. “In response, we have been …

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I am so here for this zombie game set in a medieval market town-

Watch On

One peasant and his pitchfork versus the zombie horde looks to be the concept behind God Save Birmingham, the recently-announced survival crafting game from Ocean Drive Studio. With a short alpha trailer dropped this week at Gamescom and a recently-posted Steam page, God Save Birmingham will be a “physics-based” game set “in a painstakingly recreated medieval market town.”

The trailer shows a pretty normal-looking dude dodging zombies through the muddy roads and fields of a medieval village, all while armed with little more than a pitchfork. The big pitch for God Save Birmingham is that its mechanics are physics-driven, so you see the character stumble and slide around the world—and the zombies engage in some real slapstick stuff like tripping over benches.

For a lot of people—me included—the appeal here is definitely the look at historical authenticity and realism.

“Explore a carefully reconstructed 14th century Birmingham, in all its bucolic, bubonic glory. Stop by the Markets or the Burgage Plots to forage for resources. Raid boarded-up smithies for tools, grab a drink at the nearest tavern, and explore historic architecture at the…

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It turns out that music was the endgame for Stardew Valley creator Eric Barone- ‘I’ve always dreamed of people appreciating my music’-

Stardew Valley’s international concert tour, Festival of Seasons, has been a pretty substantial success as tickets quickly sold out—the Chicago show reportedly sold out in less than two minutes. With that success, Stardew creator Eric Barone has taken some time to reflect on the tour, specifically the New York show and what it means to him. 

“It feels good, it feels really good because music has always been my primary thing even before I even conceived of possibly being a game developer. I wanted to be a musician,” Barone says in a behind-the-scenes interview with NYC Town Hall (via GamesRadar). “Music has always been very special to me. I’ve always dreamed of people appreciating my music. So this tour, being here, and just seeing people come who are so excited to listen to the music is really satisfying to me; it’s like my dream come true.”

We all know that Stardew Valley took a lot of inspiration from Harvest Moon. Still, it also turns out that Barone made the soundtrack trying to emulate classic RPGs: “I wanted to create something that was kind of evocative of those classic Super Nintendo and PlayStation 1 era RPGs.” 

Barone has previously jo…

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One of the OG System Shock’s devs is streaming the remake- ‘We see our feet, never coulda done that in 1994’-

It’s a great time to be a fan of immersive sims: between Gloomwood’s continuing early access percolation, Fortune’s Run coming in September, and the knockout launches of Amnesia: The Bunker and Nightdive’s System Shock remake, we’re eatin’ good. That last game is getting a particularly fun let’s play treatment as well, with former Looking Glass programmer Marc Leblanc streaming his first playthrough of Nightdive’s take on Citadel Station.

While now an engineer at Riot Games, LeBlanc was a programmer on both System Shock and Thief’s original runs, and his recollections of Looking Glass Technologies (eventually Looking Glass Studios) are a definite highlight of watching him work through the new version of the game he helped create. 

“If you told me that in 30 years I was going to be playing a remake of this game and broadcasting it to the internet,” LeBlanc declared before starting the game, “I would have said you were crazy. But here we are.”

In his first stream of the game, LeBlanc seemed impressed at Nightdive’s visual overhaul and tactile detail, admiring the 3D modeling and animation work that was out of the realm of possibility for Looking Glass back i…

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Steam bullied into adding a dwarf tag by the short king tag team of Deep Rock Galactic and Dwarf Fortress-

By rock and stone, they did it: Dwarf Fortress publisher Kitfox Games and Deep Rock Galactic developer Ghost Ship Studios have managed to convince Valve to add an official ‘dwarf’ tag to Steam. But not without a little confusion leading up to the big triumph.

Steam uses tags to help users find what they’re looking for amidst the massive pile of games on its storefront: If, for instance, you’re in the mood for a cute FPS, the tag search function will help you zero in on that very specific interest. (And, by the way, there are more of them than you might think.) 

Steam users can apply tags to individual games as they see fit, and popular tags eventually become “featured categories,” which showcase all the games bearing the selected tag on a nicely laid-out category page.

Earlier this month, Kitfox and Ghost Ship—perhaps inspired by the success of boomer shooters—began making noise about getting an official “dwarf” tag on Steam. Valve politely but firmly said “no,” so they took their quest to the people, asking players to tag games manually to show Valve “that we are very serious about the value a dwarf tag would bring to the platform.” And as one…

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